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(2 edits)

Interesting experience! The pixel art is great and I love the attempt at visual feedback for the choices you make and the status of your bonfire.

That being said, I felt that there was something a bit lacking in the game overall. I think this could be a great opportunity to tie gameplay to show certain themes. For example, in the current state of the game, if you choose to ignore Kurt, the game never progresses. Meaning you have to talk to him to progress further in the narrative. If there was a branching decision there to allow for players to not interact with Kurt and/or other people who come by in the woods, that might add a lot to the sense of loneliness and build the other themes that you're trying to convey in the game. It would also help to bring in the player into the main character's shoes of being lost in a forest. Add a couple random events and situations that could arise and you'd make the player invested in the choices they need to make. (EX: Maybe a pack of wolves comes by or a strong wind threatens the status of your bonfire)

I feel a bit disconnected from the situation the game is trying to present when I'm trying to survive alone in the woods, yet there's 4 other people around me doing perfectly fine and who just happen to live nearby.

Generally I don't like to tell people what to put into games, I think it's best to judge what the game currently is. But I see a lot of potential and hopefully this feedback is helpful for future development of your games! Apologies if I come off as being too negative! ;-;

I made a video with my experiences. Keep up the great work!