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(+1)

Nice platformer!  The wind mechanic is cool, tho some indicator for how hard the wind is blowing would be nice. Adding coyote time to the jumps would be nice, it felt like my input was being eaten sometimes. I don't think using the sfx from Hollow Knight is allowed, I read the link you linked to from team cherry and it only mentions that you're allowed to make videos and streams of the game, not that you can use their sfx in your own games. Keep up the good work!

If the indicator is missing, you're likely on an AMD graphics card, as a previous commenter informed me that the wind particles in the background don't work with AMD due to a bug with Godot. Coyote time is something that was also brought up before - I didn't think about adding it during the game jam because I'm used to not having it and I can't go back and add it until the jam is over.

As for the copyright, I interpreted it that "original media content" (first paragraph of FAQ) includes making videogames - I couldn't find a standardized definition online and the paragraph doesn't include or exclude it so as far as I'm aware I'm fair.

Thanks for playing and review and concern!

(+1)

Ah gotcha, I'm not a lawyer so I don't really know. But it'd be a really lame reason to get disqualified from a jam for using copyrighted sfx so was just throwing it out there.