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I'm glad I finally sat down to play this! It was so fun, very hard haha. But very well designed. I liked how much sense all the interiors made. Like, I could picture where they fit into the bigger world and their size often felt like it fit with the exterior size and shape. I liked that I could picture where I was on the big map even when I was inside of buildings. 

The play aspect of it functioned really well. I can only think of a few moments where I felt like it wasn't responding to me and I think that was mostly me panicking and the delay hadn't rolled over yet haha. It was very hard! It took me a while to get a better feel for the area around the baddies but it was very satisfying to slowly get better at it as I went along. 

I DO think there are too many people to rescue. It felt like a slog after like the fourth person. I no longer felt scared, I just felt kind of like "in too deep now just get it done". I think, either less people or have more in pairs. I know this is an older game and it's not deeply helpful feedback but I felt it would be disingenuous not to say it. 

But I really REALLY liked that she only told us about the locations of who was left. That's SUCH a small detail and such, such, SUCH a game changer. I remember a panic of realizing I thought I had to keep track of names on different screens and was really relieved that I could just ask her and it was an updated list of who was left. 

The after credits scene is so sad!! I thought it was cool it existed but man!!! Wtf B!!! wtf!!! 

Really fun!