Some thoughts based on the demo:
The spitter lizards don't seem to "lose" you, if you move behind an entire wall, they will try to shoot through a wall, would make more sense if they either try to return to their usual positions after a certain amount of time or if they try to quickly follow/search for you in order to put you in line of sight again.
The charger enemy can get stuck on certain walls allowing for an easy kill, for example inside of the underground building, it is possible to get the charger stuck on a corner where you can still attack it with melee but it cannot attack you. An improvement to their pathing might be good.
I quite like the mapping, very nice design from what I've seen, equally good on descriptions and art.
I do wish that any sort of status like the grappling nets or the iron rings would show up on the character sprite as well, though it doesn't take away from anything.
Escaping traps feels like it could use more variety than spamming left and right, hopefully that'll be added at some point. The binding trap in the underground building area is also surprisingly hard to get out of.
Excited to see where this project is headed!