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Hi! Thanks for the feedback and playing up to the end. 

About the inconveniences you've mentioned:

- In the updated version the key has changed its place. It should be hidden behind the spirit's shoulder instead, unless there is a bug and it didn't appear. In case you remember if the key wasn't there, please let me know!

- Yep, the VO is something we want to rework completely, but for now it is kinda a placeholder :)

- Clicking bugs is also something we plan to change, but weren't able to finish for the jam in time.

About the mystic part that comes too soon — an interesting idea to slow the pace, though I am not sure it would work for such a short game. Moreover cause it is not actually mystic and is a constant state of the main hero (spoiler here: this is his way to cope with the trauma and deal with his own inner demons, i.e. spirits). Thus changing it into one spirit would also contadict the idea of the game. But in case we were to make a longer game, that would make sense to try to create more build up :)