After a somewhat weaker start, the funny dialogues quickly recovered this game for me. However, the Recall mechanics was the part that made me stick with this game a little more.
But after a while, when I investigated most of the seemingly unrelated items, I started to realize that to progress the story, in the beginning, I just need to go back and forth between the characters. Then I stuck, I investigated everything once again, recalled everything with everybody, and still got the same answers, so I gave up.
The typewriter effect on the text gives the game a good vibe, but making it dynamically change speed to highlight different parts of the dialogues or even adding some stops, or deletions would significantly improve the illusion.
Typing in all the words, especially the redundant area names during recall, just to confirm that the answer didn't change, makes the game a little bit frustrating pretty quickly. Maybe adding some highlighting to give a little clue which words worth checking again and which ones will result in the same, unskippable, multi-page answer would ease the pain.
To summarize, I had fun but gave up because of the repetitiveness.