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Thanks for the bug report! Does this happen with specifically "overweight" parcels or any parcel? If you could post a screenshot of the mistake preview when this happens, that'd be really helpful -- we've been trying to catch this bug for a while, but haven't been able to replicate it.

In terms of game balance, did you unlock the stamp pack upgrade and purchase mystery stamp packs? If it's not possible to price everything correctly with the upgrades purchased, we'll definitely have to tweak the pricing balance as well.

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A picture is worth a thousand words – Thank you!

That price chart looks wrong, many of the numbers are 100 times larger than they should be. Comparing your screenshot with the spreadsheet helped me figure it out.

Under the hood, the game reads the chart from a CSV file where 25 cents is represented as “0.25”. However, it looks like your system’s locale/language settings probably assume that the decimal separator is a comma, not a period, and so it reads “0.25” as 25 dollars not 25 cents. I had no clue that the system locale could change how numbers are parsed in C#.

I’ll post a new build with a fix as soon as I can.

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This is the full pricechart and it happens whenever I launch the game(I use the browser), using the gilded postage I can still send them with the right price. But else it'll say that it got underpaid.

I also had another bug where with some packages I needed to pay 1.75 for postage, but I couldn't find it anywhere where it said that I had to pay that.  Couldn't recreate that bug though!


And maybe it is fun to include for example postage collectors, who will buy postages from you for the amount that they are worth(so the very big ones for 4 and the small cube ones for 25 cents!

Postage collectors are a great idea!

The gilded stamp working makes sense, as it essentially tells the game to pretend that the package has the right price, no matter what other stamps are attached.

The 1.75 bug is likely caused by the same locale issue as the price chart.