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I am astounded by how much this already feels like a complete game! The rush of risky decisions before and during the darkness event and the suspenseful ambiguity of what comes next based on the player's actions cements the isolated tone it clearly strives for. The crisp art style with the rough line work and contrast between warm desaturated colors and dark vibrant colors is stellar to look at and play.

One major criticism was the UI presentation, where it wasn't clear that I could select the icons beneath the characters to give them food or water.

Also, there was a soft-lock bug that occurred on my second playthrough. I was playing the witch, and when I decided to move on to the next day, the game soft-locked.