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(+1)

Wow! - your tool is an absolute life-saver! - Well worth the measly asking price! - you've saved me a *massive* headache, firstly in trying to build a true physics shape for my concave ship, then I tried to create detailed levels for my physics game, and your tool turned a detailed, HUGE level with lots of contours into just 40 polygons - absolutely LOVE it, now my project is running at 1,600+ FPS (from 600+ originally) on my dev machine, meaning it's obviously going to run over twice as smoothly as before, on lower spec machines, so thank you...  :)

The only thing I'd ask for via an update would be, as others have said, to output the GML code with "*image_xscale" and "*image_yscale" modifiers for the x/y point values in the code, as I'm using lower res images, blown up, for my level templates, so I'm having to manually add this to all lines...

To not have to manually add these to the code, selectively, would make the tool AMAZING, and I'd even be willing to pay more to get this feature, so that I can easily create more levels...  :)

Many thanks again!

Japster