This experience, rather than feeling anticlimactic, feels deeply meditative and I feel a genuine curiousness in the project regarding the composite parts of feelings such as suspense and other-worldliness.
The lack of any explicit terminus to this experience very much is its conclusion: much of creepiness *is* its indefinite nature... I also really loved the mysteriously glitching shadows and the mechanical restrictions. The blue screening at the end is very tongue in cheek but gives the game a nice aesthetic context :)
Maybe I'm totally off on this... just my thoughts!
Followed!