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This experience, rather than feeling anticlimactic, feels deeply meditative and I feel a genuine curiousness in the project regarding the composite parts of feelings such as suspense and other-worldliness. 

The lack of any explicit terminus to this experience very much is its conclusion: much of creepiness *is* its indefinite nature... I also really loved the mysteriously glitching shadows and the mechanical restrictions. The blue screening at the end is very tongue in cheek but gives the game a nice aesthetic context :)

Maybe I'm totally off on this... just my thoughts!

Followed!

Very much the kind of thing I was going for. Kind of like 2:22AM if you've ever played that. I'm super siked you enjoyed the project though, much more to come! c: