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Michael Bonardi

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A member registered Jun 12, 2018 · View creator page →

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I've just played this game and I think that it's absolutely brilliant. Any moral centre you might try and attribute to this experience is elusive, but I quite like that about it. The artistry is low-res but very effective and adds to that obscure element.

I might be way off... but, to me, this is a game about obliterating something beautiful, whether that's out of malice or necessity. The eyes watching you at the end could be your own reservations about the process? I don't know. I just know that I'm super thankful you made this! It's really inspired me to make some more of my own stuff. Added to my 'gems' collection!

This was a brilliant little interactive horror experience that leaves me with so many questions. The psycho-industrialist overtones dovetail so nicely with the tasking in the gameplay and the haunting of the apartment at the end was so effective. It would be remiss of me not to comment on the sound design in the game as well. The echoing madness more than anything give the place a dominating sense of space so well. I played this with my friend Sunil and we both really liked it. Hats off.

Hey MikeyBlighe! Just finished watching your let's play and I'm so glad you even took the time to go through the game twice! It really means a lot to me that you enjoyed it :) yes! Michaels union haha. I made sure to comment on the video and to sub!

Hey Levont! Thanks so much for doing a let's play of Rot on your channel, it really means a lot :) I'm really glad you enjoyed and I take your note about the sudden change which you mention in the video! The game was originally made as a university assignment and part of the brief was that it had to only be a few minutes long, I think I would have done it very differently were that not the case. I will definitely consider this for future projects and thank you for the feedback! I left on a comment on the video :)

Hey jaysuave92, thanks so much for choosing to do a let's play of Rot! It really means a lot and I'm glad you enjoyed it :) have a great day!

Thanks :) I'm afraid that just running the html itself broke the game slightly :( so I couldn't play, but I'll try again soon!

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Hey there, I'm afraid that I can't fully experience this game as the window size blocks off hyperlinks :( If I change zoom settings on Chrome then I can sometimes partially see the blocked off text but I can't get it to fully display! Is there a way I can play this fullscreen?

UPDATE: managed to just now find the index.html by inspecting the page, but not everyone will probably be able to do that. Will play now!

Oh dear! I hoped you changed them? Thank you so much for playing though :)

Hey there! Thanks so much for featuring Rot in your 3 Horror Games video, it really means a lot to me and I'm glad you enjoyed :) Thanks also for introducing me to Love, Sam!

Hey there! Thanks so much for taking the time to record a let's play :) it really means a lot to me and I'm so glad you enjoyed! I left a comment and subbed 

Wow! I've just finished playing and I have to say that this was a visually stunning and quietly superb piece of art. The pixelated cyber aesthetic was amazing and it coupled quite nicely with the neon and glare effects. Is it System Shock inspired? I loved the ending. I really like how you used awkward syntax in the text to try and capture how a supercomputer might try and communicate human emotion.

This was a genuinely very cool game. My only complaint is that the mechanics of getting the doors to open are not exactly intuitive and in one case required a lot of trial and error, but it's otherwise an amazing experience and I've added it to my 'gems' collection. 

Thank you so much for making this!

Hi Ravee! I'm trying to play meloveyou but I'm a little bit stuck. I can't find any more data cubes to progress past the section with the three beacons. I've even mapped out the whole area on paper just to make sure I haven't missed anything! Is there something obvious I am missing? 

Hey there Beebeboy! Thanks so much for taking the time to play and I'm really glad that you enjoyed Rot, that makes me so happy :)

Yes! I am not very proud of the way things work mechanically; this is my first game in Unity and if I were to completely remake Rot from the ground up I'd do lots of things differently. Thank you for pointing it out though, because it does hamstring the experience and I want to make games that people can really enjoy.

Thank you again, though, for your kind words! I hope you have a great day :)

Thank you so much! It's really cool that you took the time to record a let's play but I also want to say thank you for the kind words. I'm very flattered and I'm glad you enjoyed the story :)

Thank you so much for taking the time to record a let's play :) it really means a lot and I'm glad you enjoyed!

Hey there friend! I appreciate your honest feedback about the game, it is always welcome, and I trust that one day it will lead to improvements for my future titles. I am sorry that you did not have a better time with it but having seen your video it is understandable why! I left a comment responding to your review and subbed :)

You absolutely did! It was really inspired by a handful of games and that includes Anatomy. I definitely agree with what you say about just persisting. I don't even really want to go back to Rot and fix it. I think the best remedy to that situation is just to make another game that improves according to the blemishes and criticisms of the previous one. 

We are very similar devs. I'm an interactive media student and I don't have nearly as thorough a knowledge of coding as a CompSci student might, and a lot of what I learn is from the internet (particularly YouTube). I also don't find it too frustrating, though, as it kind of forces me to either be creative with my limitations or to learn on the fly which I enjoy. Thank you so much for taking the time to reply, by the way!

Hi there Ravee! Thanks so much for commenting, it really means a lot! 

To me, the relationship is broken before the events of the game, and yes! Justin does place letters around the apartment to make it seem as though love is still there. It's not really a secret haha, in fact if you want to know more then there's a devlog on the game page called 'So... What Happened With Emma and Justin?'.

Thank you so much for rating my game! That really helps me out a lot and I'm so glad you enjoyed it 😊

P.S. don't worry about your English, you were perfectly clear!

Haha, that's the idea! Thanks so much for choosing to do a let's play of Rot, it really means a lot! Subbed and commented :)

Hahaha you got that right. Thanks so much for taking the time to record a let's play! I really appreciate it :) commented and subbed!

Hahaha, maybe a new feature will be that you constantly carry around a pint of wifebeater ;) thanks for taking the time to do a let's play my friend! It really means a lot to me :) You know you're the only one to pick up on the Burberry hat so far!

Hey mate! Thanks so much for taking the time to record and edit a whole let's play of Rot, I'm really happy that you decided to shout the game out on your channel :) Left a comment and subbed!

Hey man! I'm super proud of you for going through with this. I love to see people realise the creative potential within them. I think it's also cool that you're honest about the shortcomings of the project. I'll be here for when you release something in the future my friend!

Oh dear! I'm very sorry about that :( there are a few issues with the controls as it stands (this is my first game in Unity, still getting the hang of it!) but hopefully everything should work if you stand right up against the doors and don't look away or move when interacting with the dialogues! 

I know that's very amateurish of me and I hope to update it one day but I'm honestly just very busy at the moment with my job and my university so I've only really had time to respond to comments et al! 

Hey Pecan! Thanks so much for recording a let's play of Rot, it really means a lot to me and I'm so glad you enjoyed it! If you're a bit confused on the story then I think there are a few notes you missed but the whole thing is very abstract and metaphorical so I guess it's not supposed to 100% make sense haha. I was sure to sub to your channel so that I might see some more indie titles on there in the future :)

Some of the dialogue here is extremely heartfelt and genuine. Like it could be from a Raymond Carver story. This game is short but it really touched me. I hope you are very proud of it.

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Hey man! Thanks so much for playing Rot on your YouTube channel, I really appreciate it :) There were a few cringes for me haha, that door glitch is very hard to look at! Basically, the interaction icon works independently from the mechanism that transports the player through doors so they often don't match up :( this is definitely a bug and in the future I'll be sure to use a different method! For most other let's plays though it wasn't a problem so I think you were especially unlucky with it :(

I'm thankful that you were honest about the frustration and I totally take your tips on board! I made this game last year for a university assignment and the time-pressured nature of things meant that a lot of ideas weren't fully realised and that many concepts were limited by the quality of teaching for the course (which was TERRIBLE, everything I have learned I learned from the internet) so next time I make a project it should be more fully fleshed out. This includes things like ambience and general embellishments. 

On interpretation: I understand your confusion about the story! The game is entirely metaphorical and the apartment stands for the relationship between the two characters.

Thanks so much again for playing, I really appreciate it :)

Hey ZombiKittie! I really appreciate you taking the time to play Rot on your channel, it really means a lot and I'm glad that the art style took you back to the good old days :)

I think that your reflections are extremely healthy and I can tell that creating something you believe in is very gratifying to you. That honestly makes me quite happy. On watching let's plays, though... doesn't it get weird? I have recently published my first game and after let's play number 10, all I can see are my own failures after a while. Through other people's videos I eventually just fixate on my project's limitations and blemishes. Has that ever happened to you?

I'm very intrigued by your games, especially how you describe this one, and I'll be sure to play soon. 

Rot comments · Replied to GDWC in Rot comments

Hey there! Thanks for commenting :) No, I haven't heard of this Championship before but it can't hurt to apply! How would I go about doing that, can I ask?

Hey Bonez! Thanks so much for taking the time to record this let's play! It was a good watch and I'm really glad that you thought the game was interesting! I was sure to comment and to sub so that I might see some more indie horror on your channel :)

Thanks for the kind words my friend! And thank you for taking the time to record a let's play, I really appreciate it :) new sub!

Hey there mate! Just finished watching and thanks so much for featuring my game on your channel :) It really means a lot! Your musical numbers added a lot to the experience haha. Left a comment and subbed!

Love the thumbnail my friend hahaha, thanks for taking the time to record a session with Rot! It really means a lot to me :) I left a comment on your channel and subbed!

Hey man! Thanks for taking the time to record a let's play :) I'm glad you took the time to read a lot of the notes and it makes me so happy you enjoyed it! I subbed and left a comment and I look forward to seeing the indie games you shout out on your channel in the future 

Don't be sorry at all! I'm so glad you liked it and thanks for shouting out the game on your channel :)

Hey Zombikittie! Thanks for commenting :) I'm really sorry but this may be a bug with the game! Unfortunately when the interact icon shows, a player might not yet be able to actually open the door. This is because doors detect the player with colliders independent of the layermask for the interaction icon. 

It should be okay as long as you are right up against the door! I know this is annoying and I will probably work on a bug fix for this soon, I've just been super busy recently so haven't had much time to work on the game! Hope this helps :)

Hey there man! Thanks for showing my game in your video, I really appreciate you taking the time to record a session with it :) Note taken about the arrow key controls haha! A few people have said this so far so I've added a mouse support version. I'm sorry you didn't have a better time with it but I welcome all criticism and feedback! It's my first game in Unity really so next time around I'll be sure to tighten up on optimisation and controls

Thanks so much man! I'm so happy you enjoyed it enough to shout it out on your channel and I was sure to sub so that I can find some more good indie horror!

Bro this honestly made me laugh so hard hahaha. Great video and thanks for shouting me out! I left a comment and subbed :)