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(1 edit)

I think the idea is fun and has a lot of potential, a big space to throw different problems at the player by changing the behaviors of certain nodes, adding capture conditions, etc. 

It was a bit easy. With more time and balancing I can see this really popping off. Overall I quite enjoyed it though! Again, really nice idea. 

(+1)

Thank you for the feedback! I can tell that balancing this game will be the real "problem" it throws at me. I'm just glad I managed to finish the counter-attack feature in time.