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The exception was with Firefox 51.0.1, I just tried again and it happened at the same moment, I think it is when the enemy is defeated that the exception triggers.

I have this in the log:

Error: WebGL: blendEquationSeparate: modeRGB: invalid enum value MAX 2d2555a2-791c-4860-8c53-09a13266c295:1:196538
Error: WebGL: No further warnings will be reported for this WebGL context. (already reported 32 warnings) 2d2555a2-791c-4860-8c53-09a13266c295:1:196538
rekt
2d2555a2-791c-4860-8c53-09a13266c295:1:189016
Pseudo Tracepoint: Damage being modified

(1 edit)

Thanks ava.

I can't replicate it but this was built using an old unity version and other people can play it fine so it is probably a very odd & rare engine bug that has now been fixed in later versions.

Despite this, I have a rough idea of what may be happening...

Can you please hit the enemy 3 times, then allow yourself to be hit, and then hit the enemy 1 final time?

When you hit an enemy 4 consecutive times without being hit yourself, it enables a 'combo mode', making your head and weapon turn red and it modifies the damage that your weapon can do in the next hit. I'm pretty sure that it is the visual stuff that comes with the combo mode that is causing the error.

So if following my advice above works, then as you play the game just remember not to make 4 consecutive unbroken hits and understand you won't be able to enter the combo mode :)

Ah, I think you were right, the exception did not happen indeed.