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Thank you for your feedback!

The reason i didn't use move_and_slide() is because I used a RigidBody for player movement. It made things a lot easier to code, but now I regret using it, its the same reason why moving on the ground feels so weird. I'm really interested in going back on this game, so I definitely try to use a KinematicBody instead next time. Thanks for the advice!

Ahhh yes that makes sense, I honestly have pretty minimal experience with RigidBody stuff so I can imagine implementing that kind of sliding behavior would probably be a lot different. I would definitely like to see an expansion of the concept though!