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The card design from a gameplay standpoint has a lot of potential. In my first run, I could already see synergies between some the cards. I would like to see a greater proportion of cards that affect other cards, or maybe even some that affect or react to enemy cards?

The amalgam mechanic is interesting, it feels like a cross between Inscryption and Dungeons and Degenerate Gamblers.

At first, I didn’t understand how to get to the isolated cards on the map, until I realized you could place cards to connect with them. Maybe I missed it in the tutorial, but I think that mechanic should be made clearer.