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(1 edit) (+1)

Thanks for the detailed feedback. 

I implemented the zombie respawn mechanic last minute to fit the theme “short on time”.  Currently, if the player takes longer than a specific undisclosed amount of time in a level, zombies will start spawning at set points around the map every 5 seconds until the player is overwhelmed or the level is beaten. I wanted to take this further and make better spawn points like you suggested, I just ran out of time. This will be something I add after the voting period is over. 

For the zombie aggression after taking damage, I had this planned but I must’ve overlooked it while I was scrambling to submit and get to bed. This will also be something I add after the voting period is over. 

Thanks for the tip on locking the mouse to the window! I didn’t even think about that during my frantic jam session. I will definitely be looking into that and while I’m at it I will make a custom crosshair cursor. 

Thanks so much for playing! 


Edit: The shadow effect was actually much more simple than I initially thought it would be. Godot did all the heavy lifting for this. Here is Godot’s tutorial on it: https://docs.godotengine.org/en/3.1/tutorials/2d/2d_lights_and_shadows.html

Hey no problem, and no worries. Jams are always frantic, even when you have the full time to work, so it's always expected that your final product will not be what you envisioned in your head. I definitely hope the experience of this jam gets you making more games, in the end that's what's important.

And I'll definitely have to look into that. Maybe for whatever my next game is I can challenge myself to use a 2D lighting system just so I can learn how it works.

I’ll be looking forward to seeing what you come up with.