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thank you for such honest feedback! this is my first card game so it's very limited in terms of my design and programming skills--it helps a lot to know which parts are frustrating so that i can rethink them. i'll try to start incorporating some of this in the next update! (a few of them i'm unsure of how to program, but something like showing the opponent's choice first is pretty easy and i agree that it's more fun to be able to strategize with the extra information!)

Glad to hear it! The fact that you made this all in Ren'Py is insane. I can imagine that limiting your options somewhat. For something like this I'd personally reach for a generic game engine like Godot, but that's just me.

I could give you general help when it comes to programming some of those features, but when it comes to specifics, I really have to look at the source code to be sure. I've always used Ren'Py wholesale and never felt the need to modify it, so I'd have to look into that as well.

yeah! ren'py is the only engine i feel like i understand, so it's more like this is the ONLY way i could possibly make a card game even though it's not intended for things like this at all haha.

ooh programming help would be super appreciated--this project is on hiatus right now but the next time i end up working on it i'll definitely reach out to you! another commenter asked to be able to drag-and-drop cards but i was struggling with getting that to function, so maybe that's something that needs the help of someone with more general coding knowledge heheh

If I can find time outside of my own software engineering work, I could help out in developing a cute game like this ;w;

A game team I'm in is also developing a card game (but not as cute as this), so this is cute o3o