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Your game starts at 12:14. Fantastic demo! The start screen, world and character designs nailed 90s Dreamcast aesthetic perfectly. The controls worked great and using a controller was appreciated. Having the checkpoints double as fast travel spots cut down on backtracking. Using the moon coins as currency used to progress was a smart payoff for collecting and the amount needed wasn't too much. Dash was a fun parody and beating him was satisfying. Our only suggestion would be to have a lock on camera for the boss fight as keeping an eye on him was slightly frustrating. Hope you keep working on this! 

Glad you enjoyed it! I'll keep the camera thing in mind, I've been taking in a lot of critique from this demo to better the game and since dropping this I've been working on pre-production stuff for the full game as well as implementing moves and features that weren't in the demo, like a wall jump and extra control settings.