Your game starts at 12:14. Fantastic demo! The start screen, world and character designs nailed 90s Dreamcast aesthetic perfectly. The controls worked great and using a controller was appreciated. Having the checkpoints double as fast travel spots cut down on backtracking. Using the moon coins as currency used to progress was a smart payoff for collecting and the amount needed wasn't too much. Dash was a fun parody and beating him was satisfying. Our only suggestion would be to have a lock on camera for the boss fight as keeping an eye on him was slightly frustrating. Hope you keep working on this!
Viewing post in Tricky and the Dream Caster: THE TRIAL comments
Glad you enjoyed it! I'll keep the camera thing in mind, I've been taking in a lot of critique from this demo to better the game and since dropping this I've been working on pre-production stuff for the full game as well as implementing moves and features that weren't in the demo, like a wall jump and extra control settings.