This really feels like an evolution of Katti in both gameplay and story-telling. It keeps the same general idea of "grid-based path finder", but the larger grid and multiple objectives really amps up the complexity in a very natural way. I really wonder how the path finding for the train works once you complete a level and get to watch it hit each house. I'm also really shocked at endless mode from a technical perspective; is each level hand-made? If so, how many are there?
The menu design is unlike something I've ever seen from Kultisti's games before (in a very good way!). It really adds to the game's immersion.
Story wise, I love Raide's noble and sweet little goal of fixing all the tracks for their grandpa. The little story bits that we get after each stage is more encouragement to keep going. It's simple, but the little unknown mentions like the storm or even Raide's grandpa in general make me want to know more about this little world. The secrets also do an amazing job at this, giving little breadcrumbs of world-building for the player to wonder about.
As always, the sprite work and animations are always top notch. One of my favorites has to be the restart animation where you get to see all the tracks fit back into place.
Thank you so much, Kultisti! You are forever an inspiration to me.