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Oh that rules! Trophy feels like a great framework for a revenge game! Will keep an eye out for Revenant.

Oh, thank you, that’s kind of you! :)

I want to focus the game on the revenant’s flashbacks, exploring its life and downfall. But as the game progresses, it will also delve into the flashbacks of the person who is the target of revenge, revealing the complexity of their life and the choices that led to the betrayal. 

It’s a bit like building up to that tense and enigmatic moment at the end of For the Queen, where you ultimately have to choose.