Thank you for this lovely little game, I enjoyed it a lot so far.
I had some pain points, that I would love to see fixed:
- I find it annoying that the game always starts in full-screen.
I suggest you restore the last window state when starting the game. - It's sometimes hard to properly balance the pipelines, as it isn't visible how much is produced/consumed/transported per second.
This forces me to observe the pipeline for a while, or go for clear overproduction. - I would like to be able to remove all workers from a building when I no longer want it.
As it currently is, I tend not to use certain features, because I can't later get the workforce back nor disable the building.
E.g. I want to only use the third field, to keep transport paths short, but can't remove the workers. Also, when producing cheese, I don't need the milk seller any more, that's 50 workforce locked in a disabled building. - I would also like to be able to down-grade a building.
Just to weaken a building, I don't care about the cost.
E.g. the conveyor belt moving the coal away from the steam engine can mess up the coal pipeline, if improved too early. - Please don't move the “Roll Back” button around when the “Roll Back All” button is hidden.
In my experience, moving a button around is nearly always a bad idea from an UX perspective. - The forest requires a tree count, like the one from the cow grass, or at least a tree change indicator to put the upgrades in perspective.
I also have some other feedback that is not about pain points:
- Idea produced from clicking scientists doesn't count for idea milestones, is that intended?
- I would like to be able to see what the previous researches unlocked.
Sometimes when I start up the game after a few days, a lot of research is unlocked, and I can only see the name, not what it did. - It would be a nice touch if the houses have some visible improvements, when better materials are used to build it.
E.g. make the brick-only houses look worse than houses made from brick and planks. The 30-second free coin event is too rare and feels pointless.
Maybe up the frequency and make the reward more than just money?
Or make a minigame out of it, e.g. let it appear in the village as a timed reward you have to look out for.
Edit: I mixed that one up, it's not just money and the non-coin rewards are actually useful.- Please put the game on steam. :)
Phew, that's more feedback than I initially planned, sorry for the wall of text.
Anyhow, I do hope that some of it can help you make the game even better than it already is.
With that, I wish you good success with further development and will look forward to the next update.
Thank you