Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+2)

Thank you for this lovely little game, I enjoyed it a lot so far.

I had some pain points, that I would love to see fixed:

  1. I find it annoying that the game always starts in full-screen.
    I suggest you restore the last window state when starting the game.
  2. It's sometimes hard to properly balance the pipelines, as it isn't visible how much is produced/consumed/transported per second.
    This forces me to observe the pipeline for a while, or go for clear overproduction. 
  3. I would like to be able to remove all workers from a building when I no longer want it.
    As it currently is, I tend not to use certain features, because I can't later get the workforce back nor disable the building.
    E.g. I want to only use the third field, to keep transport paths short, but can't remove the workers. Also, when producing cheese, I don't need the milk seller any more, that's 50 workforce locked in a disabled building.
  4. I would also like to be able to down-grade a building.
    Just to weaken a building, I don't care about the cost.
    E.g. the conveyor belt moving the coal away from the steam engine can mess up the coal pipeline, if improved too early.
  5. Please don't move the “Roll Back” button around when the “Roll Back All” button is hidden.
    In my experience, moving a button around is nearly always a bad idea from an UX perspective.
  6. The forest requires a tree count, like the one from the cow grass, or at least a tree change indicator to put the upgrades in perspective.

I also have some other feedback that is not about pain points:

  • Idea produced from clicking scientists doesn't count for idea milestones, is that intended?
  • I would like to be able to see what the previous researches unlocked.
    Sometimes when I start up the game after a few days, a lot of research is unlocked, and I can only see the name, not what it did.
  • It would be a nice touch if the houses have some visible improvements, when better materials are used to build it.
    E.g. make the brick-only houses look worse than houses made from brick and planks.
  • The 30-second free coin event is too rare and feels pointless.
    Maybe up the frequency and make the reward more than just money?
    Or make a minigame out of it, e.g. let it appear in the village as a timed reward you have to look out for.

    Edit: I mixed that one up, it's not just money and the non-coin rewards are actually useful.
  • Please put the game on steam. :)

Phew, that's more feedback than I initially planned, sorry for the wall of text.
Anyhow, I do hope that some of it can help you make the game even better than it already is.
With that, I wish you good success with further development and will look forward to the next update.

Thank you

Wow, thank you so much for playing and for such a detailed feedback! Definitely, many point to be accounted in the next updates