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I think the softlock is a valid concern. An unwitting player can lose their entire playtime if a boss spawns behind them and, while saving multiple times and often would eliminate this, the loss of that playthrough would undoubtedly sting. I wouldn't be surprised if somebody gave up on the game entirely because of this. 

An emergency 'escape rope' item/skill/prayer could get the player out of an unwinnable scenario. Maybe there is a better system.

Inthe next update, I’ll add a teleportation stone that can be used once per day. You’ll be able to get it after completing a side quest.