The separate paths do not seem practical to me. Folk are going to be waiting a while to advance their path and you are going to have 3 times the work for each advancement.
Atm0s
Recent community posts
The point at which Abby's story can't continue results in an amusing bug in that if you ask Olivia about the book (but can't continue 'cause you can't talk to Abby) you get the business card and the next day wake up once again to feet in your face. The loop repeats and you can end up with an inventory full of business cards and scraps of paper and waking up everyday to feet in your face.
Not my thing but I'm sure there are some people who would be happy with this arrangement.
Yo I got this. Ayane's level 12 hint says "Leave your room to the hallway on the first floor of the dorms" but I haven't been able to make that event trigger. Going from the bedroom (or other rooms) to the hallway doesn't work nor passing time in the hallway.
I've enjoyed the fresh playthrough by the way, things feel much smoother and aside from the rare error screen or grammatical error it's generally a much more polished experience than it was.
After a few minutes of not doing anything I got an error screen. Not sure if it happens on a fresh install yet, downloading now. The traceback file shows:-
Full traceback:
File "game/screens.rpy", line 730, in script
style slot_time_text is slot_button_text
File "D:\Games\----\wartribe-academy\WartribeAcademy-2.0.0-pc\renpy\execution.py", line 61, in check_infinite_loop
raise Exception("Possible infinite loop.")
Exception: Possible infinite loop.
Windows-10-10.0.19045 AMD64
Ren'Py 8.2.3.24061702
Wartribe Academy 2.0.1
Mon Sep 30 22:45:39 2024
I think the softlock is a valid concern. An unwitting player can lose their entire playtime if a boss spawns behind them and, while saving multiple times and often would eliminate this, the loss of that playthrough would undoubtedly sting. I wouldn't be surprised if somebody gave up on the game entirely because of this.
An emergency 'escape rope' item/skill/prayer could get the player out of an unwinnable scenario. Maybe there is a better system.