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I enjoyed it! Played it all the way through. I felt bad for Gina. 

I found the drones with bodies to be really hard to deal with until I just used my pistol for headshots. Even then I was taking a lot of damage with each kill. The shotgun and automatic rifle didn't seem to be better than the pistol, though I used them a bit. It was too hard to be accurate with the rifle and the shotgun didn't feel like it was doing more damage. I definitely appreciated how you left several weapons to pick up in case the first was missed. The drone in the box scared the hell out of me, ha.

I had a lot of control issues at the start:

I tried with a controller first (xbone on windows 10, firefox) but L2 and R2 weren't registering.

I instead selected KB+M controls in the menu, but it set it to keyboard only and the mouse did nothing.

Finally, I reloaded and stopped screwing with it, but if I pressed esc to access the aim settings, it would uncapture the mouse and I could no longer aim. I figured out ` recaptured the cursor and I was able to continue. I noticed later it works ok if I click "Resume" instead of pressing esc to exit settings, but I didn't realize that right away.

Also, using the computer, I could not use the computer cursor until I manually uncaptured my own cursor by pressing esc. Even then, I shot my gun every time I clicked on something in the PC.

I'm excited to see what you can do with this game in the future. It would be cool from a narrative standpoint if you were able to use a little more content/length to give the player a stronger reason to care about  Gina, but I think you did a good job with how short it is presently.

Deleted 116 days ago
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No problem! Given all the health and shield pickups around, it's not that it's too hard, but it would be nice if I didn't need to rely on them so much.

I totally understand about Gina's campaign just being a preview/demo, in that context I think it's fine as it is.