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Played it in Firefox and my mouse unlocked the first time I shot, so I couldn't rotate the camera. Reloaded the page and it happened again. Works in Chrome though, however if I press escape and unlock my cursor it can never be relocked unless I press escape again to pause and click resume. Maybe it's supposed to pause when you unlock your cursor?

Played the arcade mode for a bit, shooting the balls and seeing them fire a bullet that misses (because they were being rotated by my bullet) always felt super cool. Could not figure out how to get tokens, no screen indicator for how many I had, so I never bought anything and eventually died.

In the campaign I had to unlock my cursor for the computer cursor to work, so I guess the borked pausing came in handy.

I don't really understand why sprint has a limit and how long the cooldown duration is. The spaces are boring to walk through so sprint should just be on by default.

Tons of audio stuttering everywhere.

I kept holding LMB when I got the gravity gun and it kept shooting right after I picked something up, I thought it was a timed thing and was getting annoyed until I realized I can hold onto stuff if I only click instead of holding LMB.

I had no idea how to activate the B door, I tried putting the HL2 energy pack into the black holder thing to the right of the terminal, I tried putting it into the terminal itself. I gave up.

Deleted 110 days ago
(1 edit)

Okay I figured out the door puzzle, feel dumb. I didn't notice anything had changed besides changing B to C. I'd add a wire from the generators to the terminal, as on my first playthrough I assumed the generators were to refill the energy packs after you threw them.

I know wires are a bit like yellow paint on usable stuff, but it would help connect the two ideas. As it seems like a storage closet and I just assumed they had chargers for the stored energy packs.

I like the new walk speed, I'd make it even slightly faster, but the pace is already way more engaging.

Deleted 110 days ago