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(3 edits) (+2)

Some Recommendations:

This game is certainly one of the best sandbox furry games out there right now, and definitely has some great features! Overall, the gameplay and character customization is good even without a little fine tuning. I haven't been able to find any other place to post this, and this could be helpful for anyone having the same issues I am, so here it is. After playing for over 12 hours I have noticed some inconveniences and potential issues:

1.  NPC Creation Flaw

NPC creation has a big issue regarding the customizability and access to already created characters. In order for the game to process and utilize NPC's you've created, you have to type out their name in the bottom right and proceed. This isn't entirely clear as a requirement, and someone could easily create a character and move on to play without actually seeing them for dozens of islands (As I did). Due to the rarity of finding one of your characters in the wild, it's easy to miss that a character isn't in the potential spawns listed in this file: 

%AppData%\..\LocalLow\RalivDev\Archipelagates\npcs

(Must use search on the Windows dock to find)

Adding a section on the menu that shows available NPC's would be great, as it would allow people to get feedback on which NPC's could be seen in game, alongside deleting or overwriting unwanted ones, maybe even toggling some on or off to customize their experience. 

2. Allure Confusion

The slider called "Easy to Allure" representing difficulty for characters to be attracted lacks a little clarity, but is easy to figure out after some experimentation. However, if an NPC is made with the slider all the way to the left, or minimum value, they are impossible to allure in the wild. Due to the inability for NPC's with the same name to be overwritten, any originally named NPC with their "mind" set to minimum attraction will never be capable of interacting. While the NPC customization issue feeds into this, it's also a generally confusing slider that could use a better title, E.G.: "Attraction Speed/Rate," "Allure Difficulty." 

3. Equipment Gambling

During character creation and saving you have the option to give NPC's equipment for when you meet them later, unless you prefer them naked. This menu makes sense until you get to the arrows, which randomly generates a piece of clothing with a pattern and colors. This is a little annoying to navigate despite having somewhat of a failsafe, where the same item never repeats twice. Making this a folder or menu where you can select the clothing item, color, and patterns would be much more convenient and easier to navigate. 

4.  Limited Customization

As part of the character creator we are given access to a beautiful layered system that takes any option we choose and its color and opacity into account. This is great for stacking one layer onto the other to get distinct new shapes or to hide a small part of one layer to match the base color. If you go too far, the last thing you create cannot be deleted without deleting something else to reduce the overall quantity. If there's meant to be a hard limit or maximum, it would be great to see that incorporated. At this moment the last layer just bleeds off the screen, and scrolling doesn't work to access it. This game has a great customization system that most games don't have, and this issue can genuinely limit people from fully fleshing out their creations using it, especially if new options are added. I'd imagine you plan to add new species, and this level of flexibility would probably be necessary for people to mix and combine aspects. 


Also, only other thing is being unable to click and grab layers to move them up and down multiple spaces. Don't know if that's easily doable, but the problem is just being incapable of moving the layers around easily. Some of them are also named the same despite being different, so it can get confusing. 

5.  Mind Forgotten

When saving characters, the mind isn't saved and is not changeable in the character customization menu in the player house. This isn't an issue for NPC's since they are made on the menu. Although, updating old NPC's can get tricky since you need to access the file from the first section on this post to delete the original NPC with that name in that file. Because the Mind section doesn't save whenever you load a character, the NPC can get default preferences to everything and be allured at a default rate. Not a big problem, just a slight inconvenience. Same thing happens with equipment.

6. Menu? Main?

Thankfully this game doesn't take long to load and performs great, but it gets a little repetitive if you're wanting to make an NPC or continue a different save, when you have no choice but to save and exit the entire game.

7. No Current Island/Level Number

What level am I on? 

8. Small Bugs

Shale for some reason goes derpy eyed if you chat with him on the islands, not sure why, but he looks drunk and debatably sane. 

Sometimes voxels connect between cliffs and other sections, creating a green stretch of grass that's thinner than a pencil but longer than the genital size slider allows. 

Small clipping issues during certain intimate scenes.

Changing character scale affects positioning during intimate scenes, leading to severed legs or shins and feet. 

NPC's cannot independently choose learned intimate scenes without first being prompted, may not be a bug but seems like a necessity. 

Enemies like to bash on themselves and any other character if someone dies. Oftentimes resulting in you getting told, "Get f*cked!" after dying. Every now and then an enemy kills an enemy and says it, or another NPC. Maybe these magical skellies are meant to talk? Not sure, but this bug could probably stay. 

9. The End

Don't know if any of these things will be changed, but regardless this game is interesting and certainly gets better with every update. Hope this wasn't too much or too critical, or even unnecessary. Either way, thank you for reading and hope this helps!

(+3)

This was a really insightful writeup. I appreciate it! I don't know how much I can fix within the scope of finishing the game's early access lifecycle, but these are really solid points and I will be adding them to my todo wishlist (Some of which unfortunately ends up being a "out of scope" graveyard admittedly).