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I have a physical copy of this game and i love it so much! There's just so many elements of design that feel fresh and unique, especially the magic system!

However i have two points of the rules im rather confused about: 

1. The difference between Items (UD) and Gear (GD) is confusing. Is gear armour? Weapons? Or other non consumable items such as rope... why are the consumables, which use d6, rolled on a table labeled "gear"?

2. What do skill levels do? It just says they max to four, but only two of the skills (healing and incantation) refers to skill level. Are these the only skills that can be leveled up? But then the character sheet has four sections for every skill. 

Thank you so much for your question! Glad you're enjoying the book. So, when I clean up the game, I hope to address and streamline both of these aspects of the game. However, for the time being:

1) Yes, some confusion. Sorry. Simplify it thus: Items are non-combative. Oil, Picks, Light, ammo, etc. This of weapons and armor as Gear. Firing pistol or using blade, etc.

2) When using a specific Skill, roll 2d6 + the Skills Level. So if you have Healing at 2, roll 2d6 + 2. If you roll a Success, then heal 1 + 2 = 3 Health. In this same example, if you roll Complication, only heal the base 1 Health (excluding Skill Level) , then roll Ud, to test if you've lost materials (herbs, bandages, etc)

I hope this has helped. But if not, please don't hesitate to comment again! This first edition has a few things I need to address when I update the game in the future :)

that has helped a lot! Thank you!