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(1 edit) (+1)

No worries my guy. A lot of games like this have better animations, but lack in spacing between encounters, making the game feel unrewarding for throwing everything at you, or making you work to hard to the point of losing interest. You have this down to pat, as well written and believable dialogue. If animations are not your strong suit, then so be it! The rest of this was very well executed for a one man team, and I respect you for setting aside the time to interact with commenters like myself. The one thing that I would say could use improvement other than animations is establishing some sort of core gameplay loop. While the concepts are exiting and well written, sometimes it feel handed to you by sticking around, rather than earned through the choices you made. It could be as simple as key items to progress through different routes, or a minigame like maybe at the supermarket to help you get into rileys pants. Other than this, I cant really complain. You do great work, and I personally would love to hear what you have in store for us next. I could also proofread things if you need the help going forward. Thank you for your responses and interaction with myself and other commentors, and I wish you the best of luck in your endeavors.