Those fountain objects are not going to make it into the final build. They were made for the placeholder level in the second mission, and I made them explode into a ton of debris since they can damage the enemies. In hindsight there's probably way too many. I'm working on optimizing the game's particles even further though, and the next build should be twice as efficient as the current one on older systems.
I mean, is there going to be a campaign with a story or something more straightforward like Nuclear Throne or Counter Strike (in case there would be multiplayer)?
I want there to be a linear campaign with a story and hand-crafted levels. I don't want random generation for any of the stages since I think the game's design at its core must have manually placed enemies and structures. Multiplayer would be cool, but it's very difficult to do in GM:S. Not impossible by any means, but I'd need external help.
