After an intense battle with the Pitmaster, I was surprised to find myself teleported to the first area with no escape. I liked the sense of adventure in the game, where each of the worlds correlates with each of the characters. Using the freeze to find secrets, and to cheese the teleport puzzle was also a fun aspect of this game. One critique would be to separate the moving and aim direction to a more twin-stick shooter kind of control scheme. Also, while I am a fan of the visceral sensation of mashing a button (and the action of doing so is largely my fault alone), I think it might have also been more "ergonomically responsible" to have the fire button map to a hold command as well.