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So, TIC supports two gamepads each with 6 buttons:

0-up 1-down 2-left 3-right 4-a 5-b        first gamepad
8-up 9-down 10-left 11-right 12-a 13-b second gamepad

BTN(id) function returns true if button is pressed in current frame, BTNP(id) if pressed in current and wasn't pressed in previous frame.

Default keyboard mapping for player #1:ARROWS [a]-Z [b]-X (or <,>)

for player#2: RFDG [a]-A [b]-S

But there will be a configuration tool to remap keyboard buttons.

Thanks for the words of appreciation :)