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So i've tried keyboard without controller, xbox one wireless and wired, and a wired PS4 controller. None have worked. I have completely uninstalled and reinstalled the game. I'm not sure what else i can do.  I've successfully run many unity engine games so this has me stumped.  

We are trying to figure this out, because it's working on our side - it works with keyboard (one & two players, with no pad connected) and PS4 controllers. 

We will upload a version in which the log will be more verbose, ask you to run it (sorry!) and see what logs say. 

It's the first time we use the new Unity's input system - which is still in preview - and maybe we are doing something wrong that prevents the game from working on some PC configurations!

Ok, I just updated to 1.46. Could you please try it and send me the log file? It's located at C:\Users\username\AppData\LocalLow\PlayMedusa\WerewolfInLA\Player.log

Thank you a lot!

Okay, I located the log file. Hope this helps.  

Mono path[0] = 'B:/Games/Itch.io/apps/american-werewolf-en/AnAmericanWerewolfInLA/WerewolfInLA_Data/Managed'
Mono config path = 'B:/Games/Itch.io/apps/american-werewolf-en/AnAmericanWerewolfInLA/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.12f1 (b1a7e1fb4fa5)
[XR] Discovering subsystems at path B:/Games/Itch.io/apps/american-werewolf-en/AnAmericanWerewolfInLA/WerewolfInLA_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   
    VRAM:     4043 MB
    Driver:   26.21.14.4141
Begin MonoManager ReloadAssembly
- Completed reload, in  0.207 seconds
<RI> Initializing input.

New input system (experimental) initialized
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.964800 ms
****** Player1 *******
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Assigned devices: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Joysticks: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Touchscreen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Gamepads: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

all: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Touchscreen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Player 0 Assigned: Touchscreen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

So... NO GAMEPADS, USE KEYBOARD? False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboards used? False False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

****** Player2 *******
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Assigned devices: 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Joysticks: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Touchscreen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Gamepads: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

all: 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Touchscreen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

So... NO GAMEPADS, USE KEYBOARD? True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Keyboards used? False False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Player 1 Assigned: WASD
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 2138 -> priority: 1 
  Thread -> id: 2324 -> priority: 1 
Clear assigned devices
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Clear assigned devices
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

I see! It seems it's considering a Touchscreen as some kind of controller - according to the log, though, player1 was assigned the touchscreen and player2 WASD! (doesn't player2 move at all with WASD/arrows?)

Anyways, now I understand the problem, and a Spanish user added more info with some kind of pen being considered a controller too. I'll try to fix this as soon as possible! Thank you for your patience!

Ok, new version available! 1.47 This one actively ignores devices named Pen or Touchscreen. I'll add more devices to the ignore list as I find them, because they are not being properly labeled as 'gamepad' or 'joystick' as expected!

So the update isn't available for me. When I tried to launch the game it kept loading the game page into my browser. I tried uninstalling the game to reinstall it and just as I suspected, it seems I no longer own the game. 

(1 edit)

Wait, what? You don't see it in your itch.io collection? Maybe we did something wrong =8| We updated a new 1.47 file, with a different name... maybe that breaks the owning? Doesn't make much sense! We'll figure that out, sorry!

EDIT: UOPS! I uploaded the game with a different file name, and that seems to break the owning, indeed! Do you have, by any chance, the last file you downloaded (the .zip file), so I can set the same name? It was something like "Game + player manual.zip"

I unfortrunately uninstalled the game in an attempt to get the update to show.  I think you are correct though.  

Aaagh :D I'll ask the team if they remember the name. Otherwise don't worry, we would send you the game somehow!

Hi again! Sorry for the delay, we took a loooong xmas vacation! I've prepared a download key that I would like to send you, but I can't send a private message here :/ Could you please write us to info@playmedusa.com? I'll send it to you by email!

Success! I was able to access the download page through  the link u sent me and the game now detects my controller! Now I just have to get gud to get past the first stage.  Thanks Devs.  

YAY! :D Thank you for your patience!