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(+3)

This is a short(ish) review for those interested in Methods. A full disclosure, I've followed LockedOn for awhile, but I'll try to do my best to be neutral - and avoid spoilers! 

On it's face, Methods is a story about detectives (and criminals!) competing for a cash prize - or freedom. Though it includes a heaping helping of mystery, the force of the story are the characters, interactions, and dialogue. If you've already experienced a LockedOn piece, you'll probably already know if it's for you.

For those new to the author, though, you can expect clever interactions, odd asides, and the occasional poignant moment. Methods is a mostly silly story, though that arguably makes the dramatic and tense moments more effective. 

The narrative switches regularly, and if you're the sort of reader that doesn't like stories that change perspective frequently, it may be a bit of a struggle. On the flipside, if you enjoy seeing things from a different angle, the changes in perspective are really well-done. Speaking from a personal note, the Game Master segments were near the bottom rung, and they're one of the pieces of the story I look forward to most, now.

Despite several jokes in-story about how the detectives/cast don't have time to stand out, I'd say that especially the focus cast stands out well. Further, as a LockedOn work, there is a lot of supplementary material, too. Bios will be familiar to anyone who's played Umineko or Higurashi, but also come with statistics charts that are usually worth a chuckle.

One of the reasons I feel the cast works so well, besides recognisable design and engaging dialogue, however, are the interviews. Though often funny, some of these provide a completely different take on the cast or their actions. To try to encapsulate how interesting they are to me, it's a bit like the difference between seeing someone's pre-recorded performance...

Then catching them behind the scenes, talking candidly with their staff.

With the shift in perpsectives, methods, and motivations, I feel like you could give the story a try whether you're interested in following the story for the story, or just outfoxing the cast -as there are mysteries, several in fact! But I'd strongly recommend Methods for anyone who enjoys humourous VN, mysteries-as-a-setting, or just likes seeing unusual characters play off of one another.

(+3)

Also, for those looking for a bullet list of things that might appeal to you about it, here are some pros.

  • The music is incredible. This is true of LockedOn games in general, but the jazzy, capricious score is just - really enjoyable.
  • Some of the themes present in other works, most notably Prison of Lies, are present. If you like those, I think you'll enjoy Methods.
  • Each character's art and personality stand out. It's very easy to let style override dialogue, but that doesn't happen here.
  • Humour is definitely subjective, but it's a VERY funny game, especially if you share the sense of humour. If you like peculiar, off-the-wall jokes that have punchlines several chapters on... You almost certainly do.
  • You'll almost certainly have a few characters that really make you smile.

And here are some counterpoints to consider:

  • The full novel will be pretty long. If VN aren't your thing, it may be harder to justify; but I think you'll also find it's a good gateway into Visual Novels.
  • You're going to need to keep track of things. Several of my guesses were wrong because of reader error, for example. May be a plus, if you like scheming/matching wits with the characters.
  • Waiting for new releases is hard, even when they're reliably weekly! Fortunately, the developer is a golden standard of consistency. But for those who want a complete product, waiting might be wise - though you will be paying more.