Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hi, amazing potential for your game! Even in the alpha stage does the game have pretty good feel to the original AoE. However, I have quite a few suggestions that would be useful to the players of this game:

  • Food consumption: For this, instead of showing the gross number of food being consumed, show the net difference between the amount of food produced and consumed - this will allow the user to gague how important their food stocks should be managed. 
  • Attack move: For ranged units like slingers and archers, it would be effective if A-moving them would attack enemy units from maximum range. I'm not exactly sure if this was implemented, but I've seen archers walk right towards watchtowers etc. to attack them.
  • Allow construction of more than one settlement: Or at least give the option to produce workers from dwellings. In an expanding city, one of the major rate-limiting factors would be the fairly low rate of worker production, and that they need to be produced at one localized point. 

Content Suggestions:

  • Orchards and Animal farms: Orchards can grow food, but can also be cut down for extra wood.
  • Animal farms: Farms can be used to raise animals for either:
    • Slaughtering for food.
    • Creation of wagons with wheel upgrade for faster/better transport of materials of villagers.
    • Riding for the more elite chariots and horsemen.
  • Temple: Increases productivity and dps of all citizens. 
  • Foresters: Replanting trees after cutting them down would allow a more renewable source of wood.

Thanks for your comment and all your suggestions:
- The net difference is hard to calculate because of walking distances etc., but we'll at least try to show the number of villagers harvesting food.
- The attack move suggestion sounds like a bug that we need to investigate.
Other than that, we consider all ideas we receive!