Hi, amazing potential for your game! Even in the alpha stage does the game have pretty good feel to the original AoE. However, I have quite a few suggestions that would be useful to the players of this game:
- Food consumption: For this, instead of showing the gross number of food being consumed, show the net difference between the amount of food produced and consumed - this will allow the user to gague how important their food stocks should be managed.
- Attack move: For ranged units like slingers and archers, it would be effective if A-moving them would attack enemy units from maximum range. I'm not exactly sure if this was implemented, but I've seen archers walk right towards watchtowers etc. to attack them.
- Allow construction of more than one settlement: Or at least give the option to produce workers from dwellings. In an expanding city, one of the major rate-limiting factors would be the fairly low rate of worker production, and that they need to be produced at one localized point.
Content Suggestions:
- Orchards and Animal farms: Orchards can grow food, but can also be cut down for extra wood.
- Animal farms: Farms can be used to raise animals for either:
- Slaughtering for food.
- Creation of wagons with wheel upgrade for faster/better transport of materials of villagers.
- Riding for the more elite chariots and horsemen.
- Temple: Increases productivity and dps of all citizens.
- Foresters: Replanting trees after cutting them down would allow a more renewable source of wood.