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(+2)

ok Update review:

Cafe:

Mixed-to-negative feelings, it’s a bit.... it doesn’t feel like a game: I built 2 in a game while having a high promotion level, and suddenly I barreled from having 150k fans to 500k in a matter of weeks, and had to self-impose a rule of not leveling up promotion too high and only keeping one cafe. Then in another game I put one cafe and had my unpopular, newest idols work it to try and boost their fans while they weren’t in singles: in a matter of weeks at promotion level +750 fans, I realized ALL my girls were working the cafe because the cafe had enabled my newest hires to catch up with girls who had been in singles for 2 years, and they all had the same amount of fans now.

I think the cafe fits into the game as a source of income: the fandom gain feels off.  While i like the idea of another type of passive fandom growth (ie you can gain fans without having to release a single, like with media and drama shows), the fact it gains SO MUCH and is an overpowered, superior version of the regular promotion tool is what makes it too much (And personally I don’t think it’s a fun mechanic, it’s very clicker game-esque where the cafe is essentially clicking the promotion button for you and there’s really no sort of gameplay involved with it.).

Difficulty:

I’ve played through unfair mode 3 times, and honestly it was no problem using the same “start as a modeling agency” strat. Other than rent adjustments and loans, I don’t see what’s changed between regular mode and this one, to be honest (And like a few other mechanics, I do really think this mechanic should be explained in detail rather than just “various balance changes”.)

Events and Art

The new events are fun and break up monotony, and the new art is great. I have more to say about this (Partly there should just be more in general), but I think I might make one big IM review in a bit.... Anyways really enjoyed them, good job.

(+2)

I agree, in terms of fans, the cafe is massively overpowered.  As a source of additional income, I'm not so sure.  Unless you build one early(ish), by the time you can comfortable afford a cafe - you don't need additional income.

I could see the cafe (and theater?) as more of an early game thing.  (The AKB048 model.)  A step just past the "modeling agency" stage.  (Though I'm not fond of that model, it is easiest starting strategy.)

(1 edit) (+2)

OK I actually agree with both your points but wasn't sure if I was projecting: By the time you can get 10m to build a cafe, your concerts and singles make more than enough to offset any costs you have.

And I wasn't sure if I was crazy for feeling that the cafe is something we should get for free/cheap at the start of the game: it's already superior to the promotion and performance tasks by passively generating money and fans at the same time, just that it adds too many fans and kind of plays itself.