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We actually overscoped by quite a bit and ended up cutting a lot of content - but still pleasantly surprised that people found the game very polished! One of our biggest focuses for this year was polish, so we treated it as a 2 day jam and used the rest of the time to polish and panic fix things lol.

Thanks so much for the kind words, glad you enjoyed it!!

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Treating it like a 2 day jam still resulted in 3 days of implementing features and mechanics (whats overscoping??😗). Fortunately art was done earlier than the programming so the artists could largely take a break. Next year we’ll try and have programming match the pace of the artists so that we can do bigger and better things without the same amount of crunch