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Hey all! Kurochan here with a progress report on our map remodeling!

I was chatting with Driftwood Sensei about the Pros/Cons of using Parallax Maps for all of the maps in a game, and after chatting with the team about what he told me, we decided to drop the Parallax Mapping idea and just redesign the maps in MV instead. We want to eventually release our games for Android, so we can't use Parallax Maps too much if we want to keep the package size small enough for mobile devices. Anywho, our Maps aren't going to look like a simple RPG Maker mapping style though since we're using elevation changes and atmospheric sound and lighting to make them feel realistic and immersive. We are editing the MV Tilesets (like the water tilesets) to allow for the clouds and sky to reflect off the water via the water's Alpha Channel being a transparent blue over a sky parallax image set to scroll. We think you're really going to like what we've done to the maps! I attached an example screen clipping of the Faymere's new look, but its still a work in progress so it might look a bit different next time. (Though not much different.)

We hope you'll patiently await the release of the 2nd stage release build of this demo!

Keep an eye out for our future progress reports! 

Until next time, 

~ Kurochan @ KuroyukiDev Games