The art work is great and the idea of playing as a cat against the neighbourhood by spewing demons is kinda novel, although it's not the best use of the theme since the 'scales' you collect could be anything, like it doesn't impact the gameplay much and the theme of music isn't integrated anywhere else. But that doesn't matter much, what's important is the game is quite fun and I ended up getting 576 at which point it was super hectic. It feels like there should be some sort of trade off with summoning demons because right now they're free, but none the less this was a cool game.
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Thank you! You’re right with the scales, plan was you could collect different ones that would let you build back in different ways even “wrong”, with certain ones changing the size of things but figuring that out was starting to eat into the time. Definitely balancing needs tweaking, the thought for the feel was a tower defence game where you’re the tower and those latter parts of RTS levels where they’ve become chaotic and noisy where you’ve just got so much stuff on screen. If I was going to go back to it the balancing of demons/enemies would be starting point! Glad you had fun with it, thanks for playing!