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(+4)

Pretty neat game! I love many things about it, how it uses scale in both senses of the word, visuals are nice, and mechanics are very clear. Going through puzzles is very smooth though it's not that challenging, for most of the time the next step is very clear so it's just more about seeing things unfold instead of figuring them out. I was able to reach a spot on the first level where I could see the whole level at the same time, as well as exit the stage on the last level by jumping past the trophy (love the trophy.png btw) and reacherd the world borders, both of those I consider a nice experience, I love the feeling of going where I'm not supposed to :3 but hell yeah! had a nice time with it!

(+1)

Nice, you found a couple of the easter eggs in this case. I tried to strike a certain balance with the level and puzzle design to not have it to be too difficult for a jam game. The goal was to have a certain bit of complexity that slowly ramps up but that is still manageable for a player.