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(1 edit) (+1)

Thanks for your comment. I'm not a Blender expert, but reading this, it seems Blender uses its own normal map format. Blender sure deserves its own option, that will be added for 0.8. :)

If you're aware of other normal map formats, please don't hesitate to mention them.

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Hi.
I was already checking in other programs such as godot, ue4 and unity3d with their corresponding formats and the same thing happens, the x axis is inverted (-x).


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Excellent ! I'll add more options in 0.8.

There will also be a new channel swap node that can be used to convert to any additional format.