nah man, the issue persists. I have never used Godot so I don't know what might be causing that problem. But in Unity, the collision system can be a bit choppy at times and make stuff clip through; this seems somewhat similar to that
ahhh idk man ill check it after the jam but im not able to recreate the issue at all. it works fine for me and for many playtesters as well :Sob:
i have fixed the issue with scaling. if ur free make sure to play it and check if it works now!