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nah man, the issue persists. I have never used Godot so I don't know what might be causing that problem. But in Unity, the collision system can be a bit choppy at times and make stuff clip through; this seems somewhat similar to that 

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ahhh idk man ill check it after the jam but im not able to recreate the issue at all. it works fine for me and for many playtesters as well :Sob:

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i have fixed the issue with scaling. if ur free make sure to play it and check if it works now!