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(+1)

I love the art and concept, and the execution in general is great. One thing I found mildly annoying was that some parts of the game seems a bit slow, like when a new customer is arriving. I also think the skewing and rotating mechanics, while absolutely amazing and so cool, are kind of unnecessary with the current game. I think it would be better if you either had the shape already outlined and you have to set the skew+rotation or vice-versa, as this would make it more interesting. You could even add multiple planes that you have to skew individually to create a composite shape. I understand these may not be features you are willing to add as it does change the game fell quite a lot, and this is already a super impressive game, especially for 4 days. 

(1 edit)

I agree with the customer arrival time, I just eyeballed it 😅. I don’t necessarily agree with the other ideas though I do get where you’re coming from. My whole aim for this game was to demonstrate the mathematical fact that 2D transformation do not commute! So I wanted to let the puzzles leverage that. I do think that a shape outline would’ve been much better though.

I really appreciate the feedback! Thanks for playing.