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Thank you for the kind words! This game alone is actually such a huge achievement for me. If you don't mind me talking about myself a bit pridefully (I'm just really excited about this success). Rather than making a game with the goal of learning like usual, I wanted to use this jam as a chance to prove the skills that I already know and I ended up exceeding my expectations by a landslide. This is not only my best game in terms of quality by far, but it also had the shortest development time of 36 hours within the span of 3 days (not counting ideation on first day), which is so good that it doesn't even make sense. I didn't even know I had it in me to work so hard on a game so skillfully, but everything came together almost perfectly. Additionally I made a good change of plans for when I realized I wouldn't have time for gameplay content (at the beginning of day 3 I didn't even have enemies or turret code), and I ended up pulling everything together so it could at least be an enjoyable experience without the tower defense strategy.


And to top it all of I'm getting so much positive feedback from people who say that they really like the idea and would like to see it expanded upon! I'm incredibly proud of myself and would never have thought I could make something that catches people's eyes anytime soon. I'll definitely be expanding on the game, but it might come slow since I've got college starting soon. I'm worried about what direction I'll take it in terms of gameplay and balancing, but I'm sure I'll figure something out.