I'm liking what I'm seeing so far.
Pros:
+The game flows well and the art direction is solid.
+I noticed that magazines and shell casings make noise and collide with your body, nice touch.
+The music fits well.
Negatives:
-MG ammo was a bit generous, I could get enough of it that I rarely had ammo issues.
-Enemies were easily stunned and encounters felt a bit easy.
Stuff I'd like to see:
*Might I request that the Data Spike get a melee attack button? It seems difficult to justify the spike being just another weapon when it's an extension of the player character's body. You can even pull a Duke Nukem and keep the spike's weapon slot.
Thanks for trying it! It’s been a long time but it’s coming together.
I’m in the middle of an optimization pass on the AI to allow for a significant increase in the enemy count which should make the encounters in later levels ramp up. I will be adding some difficulty options later that can limit ammo and health pickups as well.
I can justify it on two counts: 1 - I’m looking for any possible excuse to cut things out of scope, and I wouldn’t want to do quick melee without proper animations. 2 - Even integrated into her arm, she still has to pull it back to throw a punch. Changing weapons represents having to commit to that. There’d be this annoying delay every time you hit the quick melee button, whereas in the melee stance it’s near instant.