This game is really sick! It's such a well-done and unique take to the scaling puzzle archetype of games I've seen! Everything is so polished and put together, it's very impressive.
I'm not the biggest fan of movement being the controlling factor in the actual scaling since it made things tedious at certain points, and didn't feel like it added anything other than just being a bit gimmicky. It's a cool idea in concept, but not something that I feel plays well in execution.
Unfortunately, I had to skip a level or two (level 3 was one) because my hitbox kept colliding with a wall, and I couldn't effectively move to grow and shrink.
Overall, still a very fun game!
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Heey, thank you a lot for such a detailed comment!
The movement factor is quite crucial because the mechanic scales based on the player's perspective through the glass. In other words, the closer you get, the bigger the object appears. :D
Just wanted to clarify so you have a better idea vision!
According to the 3rd level, you need to shrink the bush first to be able to enlarge the plank, so maybe that was the case? Otherwise, if it's something else, thank you for letting us know! And for the feedback in general. :)