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Is there any way that you could release more information regarding modding?  Specifically I would like to have a list of knowledges and skills. As well, is there a way to add more polity types? Or is there a way to affect population in a cell and maximum population? Can we add new knowledges and skills that affect these things? I want to try and do things like delaying seafaring so that people don't spread throughout the world almost instantly, although that could also be helped by slowing the simulation on start and not having it be unlimited speed instantly. I'd also like to make a population migration mechanic where people will have a maximum population and prefer to live in areas with better arability and such. I believe this could be possible if you'd share all the things that can be affected and how they work, with better modding resources I'm sure it would make more people wish to mod. I'm going to try to make all I can anyways and learn as much as I can about it but it would be a great help if you'd expand the modding resources more.

There are some modding guides within the base mod folder but these might not be sufficient. I promise I'll add a basic modding guide to the game's wiki this week.

thank you