superb work! releasing an entire tcg in a game jam is incredibly impressive and the scaling mechanic fits into the game perfectly. i ran into a minor issue where the player's turn ended when i still wanted to activate the character's ability, so i think having an indicator like hearthstone's "end turn" button might work better. i would love to play a more finalized version with more juice!
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Hi! Thank you for playing!
Very glad to hear you enjoyed the game, it's been a tiresome 96 hours of working and comments like these add to the worth of that <3
As for the turn ending, I admit- oversight on our end haha. It will be fixed in the post-jam version (just bugfixes, no additional content, sadly). If anything else comes up for future potential, ever, I'm happy to come ping you in this comment :)