maybe I have a skill issue but I can't really get past the first obstacle T.T
even if maybe it's just a problem regarding my own personal skill, I would have introduced the players with an easier progression to let them understand the controls.
Also while there is some scaling going on, it does not really translate into much during gameplay.
maybe giving different features to the sizes could help.
Like the big one weighs more so it jumps less, but it also slides less making it more controllable.
While the small one weighs less, so it slides more making it less controllable, but can jump higher and fits into smaller holes.
Of course this should be reflected into the level design with some sorts of puzzle, while currently it is just a climbing game where the size doesn't really change much.
Anyways I liked the artstyle, it has a lot of Celeste vibes :)
ty for trying out the game and for the feedback.
-yeh a better starting area would be ideal to give players a bit of progression
-being bigger actually does affect weight making jumps weaker and friction stronger, it comes into play more a bit further up rather than at the bottom, but yeh i wish i had more time to have designed the levels better and telegraphed things a differently. (˚ ˃̣̣̥⌓˂̣̣̥ )