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(+1)

Cool little game, nicely done.

How did you get the scale to work with the physics? I tried early on in the jam to make a scale using rigid bodies and pin joints but it was buggy as hell; I ended up scrapping the idea because I couldn't get it to consistently behave.

To be honest, it just worked, the only adjustment I made was to increase the angular dampening a bit. It did go crazy one time when I made an object way too heavy, so maybe weight is a factor in how buggy it is.