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Thanks! Yeah, I cringed at some of  the bugs I found, but I've got a post-comp release ready to roll in potentially a few hours once voting's done. Having feedback like this helped me *not* delay a post-comp release as I usually do.

Some of the changes are convenience, like kicking you back to the Stones once you finished a north/south branch and allowing for duplicate solutions. Others are bigger, like a new hinting mechanism (a hopefully fun-annoying NPC.) There's also technical stuff that'd be perfect fodder for a devlog post here.

One of the most fun parts about VVFF was seeing the good guesses testers made, and I think they enjoyed it, too. Part of me felt a bit guilty for forgetting to try some of them, but then -- I think it was legitimately fun for testers to discover that, and I think my time was better spent with some of the technical stuff.

Hope you were able to get to the other EctoComp games as well!

BTW, if I add any of these ideas, would you like credit as well? If so, how?

(+1)

It was definitely fun to discover them! No need to credit me, but if you wish to, just Pace Smith is fine.

Thanks! I just put the change into source control. Just your mentioning them also motivated me to vet the good-guesses file, which turned up an embarrassing typo ("grones" should be "groans").

You found 3 new good guesses all told. https://github.com/andrewschultz/quite-queer-night-near/commit/de368bd6857b560f2... has the details, if you're interested.